My work is personally driven. I create fictional worlds based on found documents. Video games and world building technologies are my primary area of interest. I want to use the medium to reconstruct lived experience in a fictional way in order to observe and depict the paradoxes between being a consumer and being consumed by information and technology. My aim with this project is to use game mechanics and storytelling to expand the exploration of spaces of ideological and political tension using science fiction narratives and game engines. Nirgendheim uses mythological ‘magic quest’ trope, estrangement and magical elements in the search for meaning, and combines these together with a documentary approach.